AI Insights · Timothy · October 2022
Top 5 Hidden Objects Games on iOS in South America: Q3 2022 Performance
Discover the top-performing hidden object games on iOS in South America for Q3 2022, based on weekly downloads, revenue, and active users.
In the third quarter of 2022, the hidden objects games category on iOS saw notable performances in South America. Here is a detailed look at the trends in weekly downloads, revenue, and active users for the top 5 games in this category, with data provided by Sensor Tower.
Differences - Find & Spot Them
The game experienced a peak in weekly revenue of around $104 in the week of August 1, followed by a gradual decline, ending the quarter at approximately $11. Weekly downloads started strong at around 20K in early July, but saw a steady decrease, tapering off to about 6K by the end of September. Active users followed a similar downward trend, starting at 57.6K and decreasing to about 24.8K by the end of the quarter.
Scavenger Hunt!
This game maintained a fairly consistent weekly revenue, fluctuating between $523 and $940, with a slight peak of $793 at the end of September. Weekly downloads saw significant growth, starting at 7.2K and ending the quarter at around 5.8K, with a notable peak of 8.3K in late August. Active users increased from 16.6K at the start of the quarter to 17.7K by the end of August, with minor fluctuations thereafter.
Find Out - Hidden Objects
The game saw an impressive rise in weekly revenue, peaking at $314 in early September and maintaining steady figures around $231 towards the end of the quarter. Downloads increased significantly from 4K to 6.6K in early September, before stabilizing around 3.9K by the end of the quarter. Active users showed a sharp increase from 15.3K in late June to 23.2K by early September, before slightly declining to 16.9K at the end of September.
Criminal Case
Weekly revenue for this game remained stable, hovering between $350 and $564 throughout the quarter. Downloads experienced minor fluctuations, starting at 5.7K and ending at 3.9K, with a mid-quarter peak of 4.7K. Active users saw a slight decrease from 29.2K to 23.4K over the quarter, with a few fluctuations along the way.
Manor Matters
This game saw a significant increase in weekly revenue, starting at $1.9K and peaking at around $2.9K by mid-September, before slightly declining to $2.7K at the end of the quarter. Downloads showed a strong upward trend, starting at around 955 and reaching approximately 8.8K by mid-September, before stabilizing around 7.2K. Active users increased from 34.1K to 51.2K, peaking at 51.2K in mid-September and ending the quarter at 48.7K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.